It was the amusement equipment department, responsible for arcade game machines, which drove the bulk of sales, however, seeing a stark 911.6 percent year-over-year, topping $64.4 million in sales. This was largely driven by the release of Monster Hunter: World in arcades in November, which Capcom reported “performed well.”
Other aspects of Capcom’s business were focused on promoting film adaptations, such as last year’s Monster Hunter, and sales of character merchandise using IP to enhance brand value. The company also reported expanding its user base and business opportunities in the esports industry, resulting in Capcom airing a series of Street Fighter League battles in January.
Photo courtesy of Capcom